Magic Arrows

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Basic Leader Ability
Prerequisite: Greatbow
Forbids: None
Ability Points: 2

Description: β€œβ€œThe right art is purposeless, aimless! The more obstinately you try to learn how to shoot the arrow for the sake of hitting the goal, the less you will succeed in the one and the further the other will recede. What stands in your way is that you have a much too willful will. You think that what you do not do yourself does not happen.”
― Eugen Herrigel, Zen in the Art of Archery

  • Improves this hero’s ranged attack, allowing him to either extend the range by 1 hex, or deal an additional 1d10 damage with his ranged attack.

FAQ:

Q: Does this ability’s additional range stack with other effects that increase range?
A: Yes.

Q: Do I choose which benefit I gain when I choose this ability, or every time that I use it?
A: Every time you use it. (So essentially, if you don’t need the extra 1 range, you’ll deal an extra 1d10 damage)

Magic Arrows

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