Coward's Victory

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Basic Leader Ability
Prerequisite: Great Beast
Forbids: None
Ability Points: 1

Description: “Cowardice rightly understood begins with selfishness and ends with shame.”
― José Rizal

  • If this hero deals at least 5 damage with a single attack in a combat, he will flee to an adjacent hex instead of being killed if he would otherwise lose that combat.
  • If all adjacent hexes are occupied, he instead dies as normal.
  • Even if the hero flees successfully, the victorious party will gain 1 XP.

FAQ:

Q: How many HP does the hero have after fleeing?
A: How ever many he had before the strike that would have killed him.

Coward's Victory

TactHex: The Tacthexing Ananvil Ananvil